Tag Archives: SVG

Making an SVG File 3D In Blender

Despite some earlier blog posts on the matter, I have become fond of using Inkscape to make SVG files for my 3D Models.  (My breakthrough came when I started saving as a “Plain SVG” format instead of an “Inkscape SVG” format).

I figured I should document my process at pulling and prepping those files in Blender.

  1. Import the SVG file.  File->Import->Scalable Vector Graphics (.svg)IMport SVG
  2. It looks like nothing happened, but your SVG is there.  It’s just really really really small.  If you look to the right in your Objects listing, you can see a new “Curve” that was not there before.
    SVG Tiny
  3. Resize the object so you can see it better.
  4. Sometimes resizing it takes it off the screen and the Object’s Origin is not very intuitive  For that, I change the Object’s Origin to the Center of the Mass.  I do that by going to Object->Transform->Center of Mass
    Object Transform Origin to 3D Cursor
  5. Then I can change all the Transform coordinates to 0,0,0 to center my new SVG
    PUt ot 0 0 0
  6. SVGs pull in as Curves.  You’ll want to convert it to a Mesh before doing anything with it.  You can do that by going to Object->Convert to->Mesh from Curve/Meta/Serf/Text
    Convert To Mesh
  7. OPTIONAL – Get Rid of Black Color
    When I was new to Blender and Inkscape, I could not figure out why my Inkscape SVGs were all black… and I just did not know enough to find the right keywords to Google.  Later when I learned about Materials, it will started to click.  The SVGs import in with a Default Material.  If you want to get rid of that, click on the Materials icon for your object, click on the black material and hit to get rid of it.
    Getting Rid of Black
  8. With your newly converted Mesh selected, switch to Edit mode.Switch to Edit Mode
  9. Click A to select all vertices.
  10. Go to Extrude->Region to give your 2D Object some Depth.  If you can you the mouse to size or type in a measurement– for example 0.5 for 0.5mm.Extrude Region
  11. And then you have a 3D Object in Blender from an SVG file.3D Object